Map Projection - Very basic grey page with some useful links on map projection. - http://mathworld.wolfram.com/MapProjection.html
Hinjnag.com - Several articles on real-time graphics rendering. - http://www.hinjang.com/
Chris Bregler's home page - Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder - http://www.mrl.nyu.edu/~bregler/
Texture Mapping as a Fundamental Drawing Primitive - Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al - http://www.graficaobscura.com/texmap/
M Spline - A new linear best quality and fast algorithm of raster image scaling. - http://www.resampling.narod.ru/
Hardware Perlin Noise Demonstration - Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware. - http://dunnbypaul.net/perlin/
Andrew's Autostereogram Pages - A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with. - http://www.techmind.org/stereo/stereo.html
Andrija RadovicĀ“'s Algorithms - Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine. - http://www.andrijar.com/algorithms/algorithms.htm
PseudoGrey - Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site. - http://r0k.us/graphics/pseudoGrey.html
Medical Articles Records GroundTruth - This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms. - http://marg.nlm.nih.gov/index2.asp
An Interactive Introduction to Splines - Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML. - http://www.ibiblio.org/e-notes/Splines/Intro.htm
Inferno Project - The research of Ray Tracing accelerated by modern Graphics Hardware (GPU). - http://inferno.hildebrand.cz/
3D Object Intersection - A grid of intersection routines for various popular objects, pointing to resources in books and on the web. - http://www.realtimerendering.com/int/
HiEnd3D - Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience. - http://www.hiend3d.com/
Fast Line Drawing Algorithms by Po-Han Lin - Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA). - http://www.edepot.com/algorithm.html
BSP Tree FAQ - How to manipulate and use binary space partition (BSP) trees. - ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
The Progressive Fans Representation - A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes. - http://www.terra.es/personal3/atoniman
Map Projection Overview - Everything you always wanted to know about map projections, and then some. - http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html
Stylized Depiction - Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media. - http://www.red3d.com/cwr/npr/
Ken Turkowski's Contributions in Computer Graphics - Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles. - http://www.worldserver.com/turk/computergraphics/
University of Florida Surflab - Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization - http://www.cise.ufl.edu/research/SurfLab/
2D special effects - A master thesis about various 2D special effects, with example movies. - http://www.dtek.chalmers.se/~d95back/exjobb/
Real-time Optimally Adapting Meshes (ROAM) - A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates. - http://www.llnl.gov/graphics/ROAM/
Levels of Detail and Polygonal Simplification - "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu - http://www.acm.org/crossroads/xrds3-4/levdet.html
Shadow Generation Algorithms - This page gives a link to a (compressed postscript) paper on a shadow generation algorithm. - http://www.cs.cmu.edu/~ph/shadow.html
Xvox demo - Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided - http://users.belgacom.net/gc610902/
Graphics Gems Repository - The official site for source code, errata, and addenda to the Graphics Gems book series. - http://www.acm.org/tog/GraphicsGems/
Hugues Hoppe's Homepage - A collection of research graphics articles. - http://research.microsoft.com/~hoppe/
Exaflop - Articles of interest to computer graphics. - http://www.exaflop.org/
Ray Tracing News - An infrequent newsletter on ray tracing and general computer-graphics research and resources. - http://www.acm.org/tog/resources/RTNews/html/
Ray Tracing News Index - Hand-built topic index to some of the articles. - http://www.acm.org/tog/resources/RTNews/html/rtn_index.html