3D Engines Database
- Provides a comprehensive list of 3D engines and their features, along with reviews, ratings, and screenshots of each engine.
- http://www.devmaster.net/engines/
Revolution3D-Engine - 3D game engine. It uses DX9, and has 3D, 2D, Mouse, Joystick, Keyboard support. - http://www.revolution3d.net
World Foundry - A 3D level game engine. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port. - http://tenetti.org/cgi-bin/twiki/view.cgi/WorldFoundry/WebHome
3D GameStudio - Create 2D and 3D games using a visual interface and a JavaScript style programming language. Latest versions includes support for pixel and vertex shaders, physics and high-quality rendering. - http://www.conitec.net/english/gstudio/
Obsidian - An open source 3D virtual world for Linux and OpenGL. - http://old.zog.net.au/computers/obsidian/
Java Monkey Engine - A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction. - http://www.jmonkeyengine.com
Antiryad Gx - Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware] - http://www.arkham-development.com/
Diesel Engine - An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL] - http://diesel.n5home.net/
3DzzD - A Web 3D engine using Java 1.1 technologie. - http://dzzd.net/
QuakeForge - A 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. - http://www.quakeforge.net/
G3D - A C++ 3D graphics library for game developers, researchers, and students. [Open source, BSD License] - http://g3d-cpp.sourceforge.net/
Sylphis 3D - A 3d game engine, that supports per pixel lighting and shadows along with realistic physics. - http://devnet.sylphis3d.com
Developing UTF & DGL Technology Presentation - Project description and goals, the objective is to build a game engine, that makes easy to program any kind of 3D game, on Visual C++ and OpenGL. - http://drg.com.sapo.pt/dgraph/index.html
Power Render 3D Engine - Powerful 3D engine that combines indoor BSP and outdoor terrain levels. Includes Windows based tools and editors using DirectX 8's latest features. [Commercial, w/ demo] - http://www.powerrender.com/
Serenity Engine - A suite of libraries and tools that provide solution for multi-platform game development on consoles and PC. Supports most major 3D packages. - http://www.hemiware.com/
Desgraff - Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine. - http://www.desgraff.com/
Ben Woodhead - An open source 3d game development resource containing 3D engine source code and documentation. - http://www.benwoodhead.com
Superfluxus Media - A 3D audio tool, used to arrange sound spatially allowing new ways of audio programming. It is mainly based on Direct3d Sound and the EAX technology of Creative. Extra feature: space morphing. - http://www.superfluxus.de/
Excession Software.com - OpenGL based 3D wargame construction kit - http://www.peter.co.nz/
Truevision3D - A 3D Engine, Media Engine and Net Engine for 3D game and application development using any major programming language. - http://www.truevision3d.com/
Opale.Soya - High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL] - http://savannah.nongnu.org/projects/opalesoya/
Touchdown Entertainment - Tool set for developing 3D applications for the PC, Sony PlayStation 2 and Microsoft Xbox. - http://www.touchdownentertainment.com/
Golgotha Forever - the game, and I4, the game SDK. - http://golgotha.sourceforge.net/
Programming Multimedia and 3D in Realtime - SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with - http://www.softlab.ece.ntua.gr/~ttsiod/
3D Graphics Math - A mathematical overview of computer graphics starting with model space and advancing down the graphics pipeline through world space, all the way to device space. - http://cs.fit.edu/~wds/classes/graphics/
sbdev - A series of tutorials on raycasting and 3D Programming without a 3D API. - http://www.sbdev.pwp.blueyonder.co.uk/
Subshock HQ - The headquarters of the Subshock 3D Games programming group. - http://www.tekscode.com/
Chris Hecker/Texture Mapping - Perspective Texture Mapping by Chris Hecker - http://www.gamers.org/dEngine/quake/papers/checker_texmap.html
Amp II - A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics. - http://www.4drulers.com/amp.html
Havok - Software development kit for PC, PS2, and Mac. - http://www.havok.com/
3D Graphic Engines List - A comprehensive list of free and commercial graphics engines - http://cg.cs.tu-berlin.de/~ki/engines.html
3D Rad - A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery. - http://www.3drad.com/