Virtual Environment Technologies Centre - The Virtual Environment Technologies Centre (VETC) is a national, industry-driven, knowledge based centre dedicated to develop and foster the adoption of advanced virtual manufacturing technologies by Canadian industries. - http://imti-itfi.nrc-cnrc.gc.ca/collabrsrch/vetc/index_e.html
Virtual Reality Laboratory in POSTECH University, Korea - Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems. - http://vr.postech.ac.kr
Intelligent Virtual Environments - Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE. - http://www.staff.ncl.ac.uk/carlos.calderon/
NICVE Salford - Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence - http://www.nicve.salford.ac.uk/
ORI Applied Computer Simulation Labs - Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind. - http://www.ori.org/~vr/
SPIN - Spherical Projection Interface - A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations. - http://www.timesup.org/spin
The XAVE Project - A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH. - http://www.cs.xu.edu/~brennan/XAVE/
Aspergers Syndrome Interactive Project - Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders. - http://www.virart.nott.ac.uk/asi
Optical Headtracking Technology - Real time optical headtracking technology for virtual reality, military and cockpit applications. - http://www.spicatek.com/HeadTracker/Headtracker.htm
Cybersickness - Contains an on-line database of literature and links relevant to the study of cybersickness. - http://www.cybersickness.org
Institute for Creative Technologies - The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation. - http://www.ict.usc.edu/disp.php
Research Center for Virtual Environments and Behavior - Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior. - http://www.recveb.ucsb.edu
ScienceSpace Project - Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU. - http://www.virtual.gmu.edu/
Human-Computer Interaction - BUILD-IT is a graspable interface for virtual environments based on real bricks. - http://www.fjeld.ch/hci
TU Vienna Virtual Environments group - This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems. - http://www.cg.tuwien.ac.at/research/vr/
Presence Research Resources - A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media. - http://www.presence-research.org
UNC Pixel-Planes and Pixel-Flow - Research in revolutionary hardware architecture for 3D graphics. - http://www.cs.unc.edu/~pxfl/
UNC Walkthrough Project - Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion. - http://www.cs.unc.edu/~walk/
The UNC Tracker Project - 6D pose estimation for humans and devices. - http://www.cs.unc.edu/~tracker/
UNC Nanomanipulator Project - A virtual-environment interface to Scanned-Probe Microscopes. - http://www.cs.unc.edu/Research/nano